| C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > DeviceContext Class > UpdateSubresource Method : UpdateSubresource(Resource,Int32,Nullable<ResourceRegion>,IntPtr,Int32,Int32) Method |
'Declaration Public Overloads Sub UpdateSubresource( _ ByVal dstResourceRef As Resource, _ ByVal dstSubresource As System.Integer, _ ByVal dstBoxRef As System.Nullable(Of ResourceRegion), _ ByVal srcDataRef As System.IntPtr, _ ByVal srcRowPitch As System.Integer, _ ByVal srcDepthPitch As System.Integer _ )
public void UpdateSubresource( Resource dstResourceRef, System.int dstSubresource, System.Nullable<ResourceRegion> dstBoxRef, System.IntPtr srcDataRef, System.int srcRowPitch, System.int srcDepthPitch )